Non-Human Races
Elves
Click over thumbnail to enlarge |
This humanoid, slender, has pale skin and pointed ears that grace the sides of its elongated head. It usually wears armor with a natural, forest-themed design that appears organic, instead of worked and crafted.
Elves are aloof guardians of the forests, studying magic, archery and sword-play for the duration of their lives. They average 5' tall and up and typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. Elves prefer colorful clothes, usually with a green and gray cloak that blends well with the colors of the forest. They appreciate beautiful things, from elegant jewelry to attractive flower to decorate clothing and tools.
Like Dwarves, Elves are master craftsmen, although they work in wood and metal rather than metal and stone. Elven items are prized by other races and many elven communities have become prosperous by trading crafted goods with other peoples in and out of the forests.
Elves speak Elven, Common and Sylvan and most Elves encountered outside their homes are either warriors, mages or healers. Elves believe that independence and freedom for the individual are more important than the rigid structures of civilization so they tend to live and travel in small bands. These bands accept the loose authority of a noble, who in turn owes allegiance to an Elven Monarch (who rules his or her own band directly).
|
Elves live in harmony with nature, building temporary camps that blend into the trees, or are in the branches of the trees away from prying eyes. They frequently have animal guardians or giant eagles watching their homes. An Elven settlement contains non-combatants (usually children) equal to 20% of the fighting population. Elven society is egalitarian, and males or females may be found in almost any role.
Their long life span gives Elves a patient perspective and allows them to take pleasure in the enduring beauty of the natural world. They don't see the point in short-term goals and instead learn things that will provide joy for years to come, such as stories, music, art and dance. Treasures such as Elven music and crafts disguise the fact that elves are dedicated warriors determined to check the spread of evil in the forests.
Elves eat little, and although they are omnivorous, they eat more plants than meat. This is partially because of their affinity with nature (they believe a harvested plant causes less disruption to nature than a slain animal) and partially because their fondness for roving requires food that is preserved more easily.
|
Click over thumbnail to enlarge
| |
Aquatic Elves:
This humanoid is slender and slightly shorter than a human. It has pale, greenish silver skin and emerald green hair. Its ears are pointed and its fingers and toes are partially webbed.
Also called Sea Elves, these creatures are water breathing cousins to land-dwelling Elves. They cavort amid the waves and the ocean depths with such allies as dolphins and whales. Aquatic Elves fight underwater with tridents, spears and nets.
|
Click over thumbnail to enlarge
| |
Grey Elf
This humanoid is slender and nearly as tall as a human, it is pale skinned, with pointed ears. Gray Elves are the most noble and regal of all Elves. Taller and grander in physical appearance than others of their race, gray Elves have a reputation of being aloof and arrogant (even by Elven standards).
They certainly are more reclusive than High Elves, living in isolated mountain citadels and allowing entry to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow or gold, with cloaks of deep blue or purple.
|
|
Wild Elf
This humanoid is slender and shorter than a human, has dark brown skin and pointed ears. Wild Elves, also known as grugach, are barbaric and tribal. Wild Elves' hair color range from light brown, lightening to silvery white with age. They dress in clothing of animal skins and basic plant weavings.
Though other Elves consider them savages, they contend that they are true Elves, for the rest have lost their primal Elven essence in needing to build. Nomadic and rugged, Wild Elves favor being sorcerers rather than wizards, although many are barbarians as well.
|
Click over thumbnail to enlarge |
|
Sylvan Elf
Members of this subrace live deep in primordial forests. Their hair color ranges from yellow to a copper red and they are more muscular than other elves.
Their clothing is in dark shades of green and earth tones to better blend in with their natural surroundings. Their homes are sometimes guarded by giant owls or leopards.
|
Click over thumbnail to enlarge |
|
Half-Elves:
Half-Elves are not truly a sub-race, but they are often mistaken for Elves. They may be outcasts from their parents' societies or welcome into the Elven or Human communities, depending on the attitudes the two groups have fro each other. In our RP, Half-Elves are not accepted in the Elven Communities at this time as most of the children born of Elven women by Humans are by rape of those within the faction of the Corrupt Nobles. This can change with the incorporation of Elves in the Rebel community.
Half-Elves usually inherit a good blend of their parents' physical characteristics, so that a half-aquatic elf has greenish skin, a half-drow has dusky skin and light hair and so on.
|
Dwarves
 Click over thumbnail to enlarge
| |
Click over thumbnail to enlarge
|
|
Click over thumbnail to
enlarge | |
Dwarves
Stocky, broad of body and extremely muscular, the short figure before you may lack in height but not in physical strength or presence. Wrapped in metal armor and armed with a waraxe, the humanoid has light brown skin, ruddy cheeks and bright eyes, with black hair and a long, carefully groomed beard and mustache.
Dwarves are noble warriors who excel at metalcraft, stoneworking and war. They tend to be serious, determined and very honorable. Dwarves favor earth tones in their clothing and prefer simple, functional garb. The skin can be dark, but it is always some shade of tan or brown. Hair can be black, grey, red or brown. Dwarves average 4 feet tall and weigh as much as adult humans.
|
Halflings
Click over thumbnail to enlarge |
|
Halfling
Halflings try to get along with everyone else. They are adept at fitting into communities of humans, dwarves, elves or gnomes and making themselves valuable and welcome. Since Human Society changes more frequently than the societies of the longer-lived races, it most frequently offers opportunities to exploit, and Halflings are often found in or around human lands.
Halflings often form tight-knit communities in human or dwarven cities. While they work readily with others, they often make friends only among themselves. Halflings also settle into secluded places where they set up self-reliant villages.
Halfling communities are known to pick up and move en masse to a place that offers some new opportunities, such as where a new mine has opened up or to a land where a devastating war has made skilled workers hard to find. If these opportunities are temporary, a community may pick up and move again once the opportunity is gone, or once a better one presents itself. If the opportunity is lasting, the halflings settle and form a new village. Some communities, on the other hand, take to travel as a way of life, driving wagons or guiding boats from place to place with no permanent home.
|
Tallfellow
This humanoid stands a little more than half as high as a human. It has a slim but athletic build, fair skin and fair hair. Tallfellows are somewhat rare among Halfling folk. Tallfellows are 4 feet tall or more and weigh 30 to 35 lbs. They generally speak Elven in addition to Common and Halfling and enjoy the company of Elves.
|
Deep Halfling
This humanoid stands a little less than half as high as a human. It has a stocky but athletic build, ruddy skin, straight black hair and dark eyes.
These halflings are shorter and stockier than the more common Lightfeet. Deep Halflings are about 2'½ feet tall and weigh 30 to 35 lbs. Deep Halflings take great pleasure in gems and fine masonry, often working as jewelers or stonecutters. They rarely mix with Humans and Elves, but enjoy the company of Dwarves and speak Dwarven fluently
|
Gnomes
Click over thumbnail to enlarge
|
|
This humanoid stands a little more than half as high as a human, it has a compact build, dark tan skin, fair hair and large eyes. Gnomes are invererate explorers, tricksters, and inventors. They have a knack for both illusion and alchemy. Gnomes stand 3 to 3 ½ feet tall and weigh 40 to 45 lbs. Their skin color ranges from dark tan to woody brown, their eyes can be any shade of blue. Gnome males prefer short, carefully trimmed beards. Gnomes generally wear leather or earth tones, though they decorate their clothes with intricate stitching or fine jewelry. Gnomes reach adulthood at about age 40 and they live to be 305 years, though some can live almost to 500 years.
Gnomes are inquisitive. They love to learn by personal experience. At times, they-re even reckless. Their curiosity makes them skilled engineers, as they are always trying to build new things. Sometimes, a gnome pulls a prank, just to see how the individuals involved will react. Gnomes speak their own language, Gnome. Most Gnomes who travel outside Gnome lands (as traders, tinkers, or adventurers ) know Common.
Gnomes prefer misdirection and deception over direct confrontation. They would rather befuddle and embarrass foes (other than goblinoids ) than kill them. Gnomes make heavy use of illusion magic and carefully prepared ambushes and traps whenever they can.
Gnomes get along well with dwarves, who share their love of precious things, their curiosity about mechanical devices and their hatred of goblins. They enjoy the company of halflings, especially those who are easygoing enough to put up with their pranks and jests. Most Gnomes are a little suspicious of the taller races Humans, Elves, Half-Elves and Half-Orcs but they are rarely hostile or malicious.
Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves, enjoying the natural, living world on the surface whenever they can. Their homes are well hidden, both by clever construction and illusions. Those who come to visit and are welcome are ushered into bright, warm burrows. Those who are not welcome never find the burrows in the first place.
|
| | |